From the get-go, video games have been shaped by two crucial aspects: the potential of the hardware available at the time and the developers’ ability to leverage it by overcoming its limitations. This has led to the publication of astounding games at times when they seemed technically impossible and also a development drive that has begun to bring photorealism within “spitting distance”.
Video-game consoles have also played a major role. I know many of us prefer playing on our PC, but consoles have propelled the industry forwards. In fact, so great is their influence now that they have ended up monopolising development cycles. Long gone are the days when games were created exclusively for PCs to really tap into the platform’s hardware; today, everything is focused on each generation’s star consoles, with strikingly obvious consequences.
Despite their highly positive impact on the video-game world, consoles have also had negative effects. The considerable lengthening of life cycles together with console-focused drives have made it hard to capitalise on latest generation PC hardware and slowed down the development of video games as a whole.